Watch how Dehumaniser was used in real time for the Giant Creature in San Diego’s comicon:
Dehumaniser is an incredible tool for creating unique and varied vocal sound design treatments. From animal to alien effects, it is simple to use and easily tailored. The batch function is a real timesaver for processing an entire performance efficiently. I couldn’t have created the voice of Ultron without it!
“Instant awesome! Forever in my toolbox. Dehumaniser helped me to generate sounds for the latest Hedgehog game, Sonic Boom, and is inspiration for future projects. Tools like this come out about once every decade. So much fun!”
Game BGM, Game SFX, Voice Recording, Foley Sound, P/V Soundt.
“Dehumaniser became my go to tool for creature and monster sounds and the workflow got a lot smoother with the 1.1 update. I used it a lot on Son of Nor, an action adventure for PC, Mac and Linux and it saved me a lot of setting up long lists of plugins manually, making experimentation and iteration a lot more fun and intuitive. Everything you need to do creatures is right there and you can use it to kick things off and add other sound layers in your DAW or export production quality sounds directly. A really great piece of software that saves a ton of time!”
“Dehumaniser is an essential tool in my arsenal, and I don’t know what I would do without it. My current project “Hex: Shards of Fate” requires thousands of unique creature sounds, and Dehumaniser has become a staple in my design process because of its quality processing, its ease of use, and the fast reliable results it provides. One of my favorite methods is having the headphone mix of the actor be the Dehumaniser output, but I record both the wet and the dry signal of their voice. I get two wildly different recordings out of one performance and it saves me a ton of time!”
“I was introduced to the Dehumanizer software while developing the sound design for a Warner Bros TV show called “666 Park Ave.” I found it to be a fun tool which produced very usable results. So, when I was offered the opportunity to Supervise and develop the sound design for Sleepy Hollow I thought I would give it a go again. I used it on a demon character in the series we refer to as “Blurry Man.” I processed the actors voice through Dehumanizer and tweaked it until I got the clarity I needed with just the right amount of processing to create a frightening demon voice. I use it now also for whooshes, and ambient textures. Its a great addition to any sound designers toolbox.”
“Dehumanizer has been such a treat for me. I love to experiment and play with new sounds and Dehumanizer not only let me throw my own material into it, but it made me laugh out loud with joy at the variation of what I got out of it. Dark and rich, complicated and wonderful, it let me keep the character of my original sounds or jump into totally new directions. The next time you have to create vocal designs, tweak something dark and un-ruly, or just go off on a tangent, Dehumanizer is a fantastic place to start!”
“I showed Dehumaniser to my colleagues, everybody from sound designers to people from other departments love it! We had a lot of fun running it live with a mic and fooling around making monster voices in the office.
Keep up the amazing work! It is an amazing piece of software!”
“After years of creating aliens, trolls and monsters that never quite turned out how I had in my head. I got my hands on one of the most unique tool in monster sound design creation. Dehumanizer is the tool in my arsenal I’ve been missing.This is killer!”
“Dehumaniser is stunning. It’s concise, powerful and dauntingly simple. I’ve been using it for atmospherics. It’s STUNNING! Amazing work!”
“I make imaging so Jingles/Sweepers etc. always need vocal fx and this is brilliant.”
“A few months ago I was hired to create the sound effects for “Kingdom Rush: Frontiers” (a mind blowing tower defence game I strongly recommend) and Dehumanizer really came in handy all the way through. Besides the moans and growls of Ashbite, the dragon hero, and some other creature’s voices, I used it to create layers for rock explosions, avalanches and firebursts. Thanks for sharing such an awsome and versatile tool, I really admire your work.”
“I’ve had some time to get to know Dehumaniser Pro, and if it wasn’t so scary I’d consider it my new best friend. This takes voice-changing to an entirely new level. It’s a Hollywood creature-factory on your computer. I love how Dehumaniser can be as deep as you want it to be. The ‘simple’ mode is great fun and gives you quick results – select six voice types and morph between them creating some unique otherworldly creature sounds from anyone’s voice, and of course the presets make things really quick. My first thought was that the presets will make everyone’s monsters sound the same, but in fact they sound different each time depending on the voice you feed into the software. The ‘advanced’ mode though… the fact that you can tweak how the voice changes based on the amplitude of the input is insane. You want to have a monster that is hissy and raspy when it is quiet but erupts into a boomy fire-breathing beast when it is angry? You got it. I bought the Lite version of Dehumaniser and after a few days took the plunge and upgraded to the Pro version. It might all sound a little kiss-ass, but I’m really blown away by the amount of features. Previously I would have had to use a ton of different plugins to try to come close to what Dehumaniser can do, but Dehumaniser contains everything you need in one place and it is fine-tuned to transforming normal human voices (or animals, or anything else) into incredible sounding beasts. It’s really in a league of its own, there is nothing else like it.”
“Were always aware of new software and tools out there its part of the job I guess. I downloaded Dehumanizer prototype last year and had a play with it. It’s got great potential. Your settings are pretty cool, David Farmer and I had a laugh looking through them.”
“Dehumanizer is the software have been waiting for for a long time. Working on a lot of SyFy films including the next Sharktopus vs Pteracuda and Sharktopus Vs Mermentulla my monsters are now going to be roaring louder than loud.”
“I had been looking for a specialized real time monster making software processing chain for some time and was very excited when the demo came out about a year ago. I love being able to track and hear the processed version as I’m laying down takes and experimenting to find the voice of a creature. It’s also nice that the software saves both processed and straight versions of the same performance. I got the new version within days of release and would highly recommend it to others.”
“Loving Dehumaniser, its also great for running individual SFX hits, impacts, high frequency shimmers etc. learning it can do so much more then process just vocal effects, I am loving the Cross Synthesis, and Scrubbing Convolution on sounds.”
“Klayton demonstrating the awesome capabilities of Dehumanizer!”
“I’m currently a sound design student at the Savannah College of Art and Design(SCAD) and have been using Dehumaniser for nearly two years! It’s has been one of the most fun and useful tools for sound processing I’ve ever worked with and continues to surpass my expectations! It streamlined design makes creating unique “dehumanized” voices easy and it’s real time processing allows for ADR to be a walk in the park! Whether your just looking to have a good time creating monsterous voices or heavily involved in the post sound industry; Dehumaniser is a must have!”