"The audio quality is nothing short of spectacular.
I’ve never come across pitch shifting algorithms, with such extreme
capabilities that produce no artifacts and maintains fidelity the likes of which I’ve found only
in slowing down analog tape!"
Glenn Laredo, Sound Designer, Audio Engineer
"After years of creating aliens, trolls and monsters that never quite turned out
how I had in my head. I got my hands on one of the most unique tool in monster sound
design creation. Dehumanizer is the tool in my arsenal I’ve been missing. This is killer!"
Craig Jansson, Director – Senior Sound Designer
"I love being able to track and hear the processed version as I’m laying down takes and
experimenting to find the voice of a creature. I got the new version within days of release
and would highly recommend it to others"
Craig Duman, Sound Designer at Turtle Rock Studios
"Loving Dehumaniser, its also great for running individual SFX hits,
impacts, high frequency shimmers etc. learning it can do so much more then process
just vocal effects, I am loving the Cross Synthesis, and Scrubbing Convolution on sounds"
Richard Devine, Electronic Musician Sound Designer
"serious, good sh*** !!!! :)"
Martin Czartynski, Senior audio engineer at Epic Games
"If you need to transform your voice into something unearthly… alien or down
right monstrous,then Dehumaniser is a vocal processor you’ll probably be drawn to"
Ask Audio Magazine
"Wow this is great! So much faster than layering zoo animals haha!"
Justin Chow, Audio Designer at Ubisoft Singapore
"We're always aware of new software and tools out there its part of the job I guess.
I downloaded Dehumanizer prototype last year and had a play with it. It’s got great potential.
Your settings are pretty cool, David Farmer and I had a laugh looking through them"
Dave Whitehead, IMDB , Lord of the Rings, District 9
"Besides the moans and growls of Ashbite, the dragon hero, and some other creature’s voices, I used Dehumaniser to create layers for rock explosions, avalanches and firebursts. I really admire your work"
Bruno Boselli, Sound designer Kingdom Rush
"Besides the moans and growls of Ashbite, the dragon hero, and some other creature’s voices,
I used Dehumaniser to create layers for rock explosions, avalanches and firebursts.
Dehumaniser is a software standalone vocal processor that allows the production of creature / monster sounds, efficiently in real-time. It is designed to produce studio–quality sounds by using multiple layers of sound manipulation techniques simultaneously. Connect a microphone to your sound interface or even use your computer’s built-in microphone and create astonishing creature sounds in seconds, using your voice.